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programming languages Oct 19 Blind Precise Assembly: Proprioceptive Sim-to-Real Peg-in-Hole for Diverse Parts The dominant paradigm in robotic assembly has long relied on exteroceptive sensing—vision, force/torque sensors, or dedicated tactile skins—to guide contact-rich motions. This work questions whether a robot's own joint encoders pr... programming languages Oct 16 AVC-Reward: Event-Centric Audio-Video Consistency Evaluation Joint audio-video generation models can produce scenes with multi-event composition, multi-layer audio mixture, and asymmetric cross-modal relations. However, existing evaluation protocols largely reuse metrics from earlier simple... programming languages Oct 12 BT-Agent: Deploying Onboard Robot Agents with Behavior Trees and Multi-Fidelity Evaluation Deploying language-model agents onboard mobile robots requires task reasoning and responsive execution within limited compute and memory. Standard ReAct loops can stall when a proposed action encounters an unexpected state, becaus... programming languages Oct 09 OmniCapBench: A Deep-Structured Evaluation Framework for Fine-Grained Audio-Visual Captioning Redefining audio-visual caption evaluation as a deep-structured diagnostic Multimodal large language models (MLLMs) are rapidly evolving toward continuous audio-visual reasoning, creating an urgent need for evaluations that expose... programming languages Oct 09 SpaceCast-Bench: Evaluating Predictive Spatial Reasoning in Vision-Language Models The dominant spatial reasoning benchmarks for vision-language models focus on perception: extracting relations that are already visible in a single input image. Real-world spatial intelligence requires more than passive observatio... programming languages Oct 02 MIRTO: a registration-gated, multiverse-tested evaluation protocol for unsupervised anomaly segmentation in brain MRI Competitive real-time fighting game AI has long been a rigorous testbed for reinforcement learning and policy generalisation. Super Smash Bros. Melee, with its 52-character roster, frame-perfect inputs, and continuous state space,... programming languages Oct 02 Argo-Bench: Evaluating Data Agents on Enterprise-Scale Workflows Text-to-SQL benchmarks have become the default way to measure progress on data agents. Spider, BIRD, and their variants ask a model to write a query, then check whether the result matches a gold answer. The best models now clear 9... programming languages Sep 22 Microsoft killed FoxPro in 2007. Anyway, here's FoxPro revived FoxDev Studio is a development environment that runs Visual FoxPro applications as they are, without requiring migration, conversion, or a rewrite. It opens existing projects, forms, class libraries, menus, and reports directly fr... programming languages Sep 14 SNAP3D: Physically Grounded 3D Parts for Assembly from a Single Image Part-aware 3D generation has advanced rapidly, but there is a disconnect between producing individual parts that look right and producing parts that actually hold together as a physical assembly. A chair rendered as separate legs,... programming languages Sep 12 A few good ideas in programming languages Programming language design often comes down to a handful of decisions that disproportionately shape how a language feels to use. A recent post by Pranoy Dutta highlights three such ideas, flow typing, borrow checking, and contrac...