A NetHack player named CodexDelver posted a dumplog from a twelve-day run on the Hardfought server that ended in Moloch's Sanctum. The game began on September 9 and concluded on September 21, with the final map showing the lawful female dwarven Valkyrie standing amid a tense confrontation with several powerful angels and a dead Horseman.
The final position
The dumplog captures the end state of a game that reached the deepest levels of the dungeon. The visible portion of the map shows CodexDelver, invisible, standing in a room alongside a peaceful high priestess of Tyr, the Valkyrie's patron deity. Nearby lurks a renegade Angel of Tyr, a hostile convert, and an Angel of Loki, the trickster god. An invisible priestess called Maud the Lama occupies an adjacent room.
The presence of Pestilence's corpse on the level confirms the player had recently fought and killed one of the Four Horsemen, one of the most dangerous random encounters in the game. Pestilence, along with Famine and War, can appear in the Sanctum and beyond, and defeating one is a significant milestone in any run.
The map itself is mostly unexplored, with only a handful of rooms revealed. The player appears to have fought through corridors and chambers to reach the Sanctum, the final area where the Amulet of Yendor must be offered to Moloch to complete the game.
What the dumplog does not say
The dumplog provides a visual snapshot of the dungeon map and nearby creatures, but it does not include the full inventory, stats, or the cause of death or ascension. The game ended on September 21, and whether CodexDelver ascended to demigod status or died in the attempt is not stated in the visible data. The large number of unexplored tiles suggests the player moved through the level quickly, likely rushing toward the altar rather than mapping every room.
The Hardfought server hosts competitive NetHack games with public dumplogs, allowing other players to study strategies and learn from both victories and defeats. Dumplogs from successful ascensions tend to draw more attention, but even failed runs offer useful information about which threats appear at the endgame and how players position themselves against them.
The sanctum confrontation
The configuration of angels around the Valkyrie paints a picture of a difficult endgame. The peaceful high priestess of Tyr is an ally, but the renegade Angel of Tyr and the Angel of Loki represent serious threats. Angels in NetHack are among the toughest non-boss enemies, capable of draining levels and dealing heavy damage. Fighting multiple angels simultaneously, while also managing the high priestess and any remaining Horsemen, is one of the hardest challenges in the game.
Maud the Lama, the invisible priestess, adds another layer of danger. Priestesses can cast spells and summon reinforcements, and invisibility makes them harder to target without detection abilities or equipment.
This dumplog is a snapshot of a run that reached the final level and faced the full weight of the dungeon's endgame. Whether it ended in triumph or defeat, the positioning and enemy composition tell a story of a player who made it further than most attempts ever do.